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Allianz Life confirms data breach impacts majority of 1.4 million customers


Insurance company Allianz Life has confirmed that the personal information for the "majority" of its 1.4 million customers was exposed in a data breach that occurred earlier this month.

https://www.bleepingcomputer.com/news/security/allianz-life-confirms-data-breach-impacts-majority-of-14-million-customers/

Questa voce è stata modificata (1 mese fa)


Australian army officer stripped of security clearance over Israel loyalty leaves defence force


The man, anonymised in the ruling as HWMW, told Asio interviewers he did not view Israel as a foreign government and that he would share classified information with the IDF if asked


Archived version: archive.is/20250725213652/theg…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



Europe’s biggest airline weighs up increasing bonuses for staff who spot oversize bags


In our latest roundup of travel news: a new unwelcome American visa fee, how airlines fight the “scourge” of excess baggage, plus a guide to packing everything you need in a backpack.

https://edition.cnn.com/2025/07/26/travel/travel-news-europe-oversized-bags



Rising number of doctors among hundreds of medical staff detained in Gaza, say rights groups


Detention of Dr Marwan al-Hams by Israeli undercover unit on Monday takes number of doctors being held to 28, says Healthcare Workers Watch


Archived version: archive.is/20250726062237/theg…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



UK to evacuate children who need urgent medical aid in Gaza


'It is a humanitarian catastrophe, and it must end,' says Prime Minister Keir Starmer


Archived version: archive.is/newest/aa.com.tr/en…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



Canada | Federal government to stop funding hotel rooms for asylum seekers, IRCC says


Immigration department says it will help those still in hotels find housing before program ends on Sept. 30


Archived version: archive.is/20250726144629/cbc.…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.

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US criticizes French inquiry into social media platform X


The investigation follows two January complaints that alleged the X algorithm had been used for foreign interference in French politics. The social media company last week denied the allegations, calling them 'politically motivated.'


Higher, faster, more destructive: Upgraded Russian drones wreak havoc on Ukrainian cities


New drones have advanced satellite navigation systems, can carry a 90-kg munition


Archived version: archive.is/newest/cbc.ca/news/…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.

Questa voce è stata modificata (1 mese fa)


Russia cancels main naval parade after losing 33% of Black Sea Fleet in Ukrainian drone strikes


The Russian leadership may be afraid the event will showcase its vulnerability.


Archived version: archive.is/newest/euromaidanpr…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



The First Planned Migration of an Entire Country Is Underway


The Pacific island nation of Tuvalu could be submerged in 25 years due to rising sea levels, so a plan is being implemented to relocate its population to Australia.


Archived version: archive.is/20250726115011/wire…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



Türkiye sets new European heat record in Sirnak province


Türkiye's Sirnak province records 50.5°C, setting new all-time European temperature record and surpassing Italy's previous continental high of 48.8°C


Archived version: archive.is/newest/turkiyetoday…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



Wildfire burns through northern suburb of Greece's capital Athens and residents are told to evacuate


A wildfire has burned through a northern suburb of Athens, Greece, prompting evacuations. On Saturday, residents of Kryoneri received three SMS messages to evacuate to safe areas.


Archived version: archive.is/newest/apnews.com/a…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



Netherlands lists Israel among countries posing threat to it for 1st time


Dutch security agency accuses Israel of attempting to influence politics, public opinion through disinformation, raising concerns of pressure on international justice institutions


Archived version: archive.is/newest/aa.com.tr/en…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.


in reply to Pro

These responses closely mirrored examples of the false claim from pro-China sources, which alleged that Taiwan’s Democratic Progressive Party (DPP) was suppressing opposition voters by deliberately withholding voter notifications.


There's two things at play here. First, all models being released these days have safety built into the training. In the West, we might focus on preventing people from harming others or hacking, and in China, they're preventing people from getting politically supportive of China. But in a way, we are all "exporting" our propaganda.

Second, as called out in the article, these responses are clearly based on the training data. That is where the misinformation starts, and you can't "fix" the problem without first fixing that data.



The Foreign Censorship Threat: How the European Union’s(EU) Digital Services Act(DSA) Compels Global Censorship and Infringes on American Free Speech


Full Report.

(...) The report details how the European Union (EU) uses the Digital Services Act (DSA) as a censorship tool that requires the world's largest social media platforms to engage in censorship of core political discourse in Europe, the United States, and around the world. The Committee obtained under subpoena nonpublic documents, including email communications between Commission staff and tech companies regarding "voluntary" codes of conduct and internal documents showing a recent May 2025 DSA Workshop that the Commission hosted with platforms behind closed doors.

The DSA incentivizes social media companies to comply with the EU's censorship demands because the penalties for failing to do so are massive, including fines up to six percent of their global revenue. If "extraordinary circumstances lead to a serious threat to public security or public health in the Union," regulators are even empowered to temporarily shut down platforms within the EU. The EU has explicitly stated that the DSA penalties are intended to be dissuasive to companies that would otherwise permit free speech and open political debate on their platforms.

  • The DSA is forcing companies to change their global content moderation policies. Nonpublic materials obtained by the Committee from the May 2025 workshop make clear that Commission regulators expect platforms to change their worldwide terms and conditions to comply with DSA obligations;
  • The DSA is being used to censor political speech, including humor and satire. Documents produced to the Committee under subpoena show that European censors target core political speech that is neither harmful nor illegal, attempting to stifle debate on topics such as immigration and the environment;
  • Exercises from the Commission's May 2025 workshop show the true definitions of key terms in the DSA and Commission regulators' censorship expectations of social media platforms. For example, the Commission's workshop labeled a hypothetical social media post stating "we need to take back our country"—a common, anodyne political statement—as "illegal hate speech" that platforms are required to censor under the DSA;
  • The censorship is largely one-sided, almost uniformly targeting political conservatives.
Questa voce è stata modificata (1 mese fa)
in reply to Pro

The irony: whitehouse.gov/presidential-ac…
in reply to Tony Bark

Also CBS having a politicist on staff to ensure reporting is not against trump


Amazon removes all Google Shopping ads globally in 48 hours


Amazon removed its entire Google Shopping advertising presence across multiple global markets between July 21 and July 23, 2025, according to industry analysts tracking the unprecedented move. The e-commerce giant's median Shopping ad impression share crashed to zero percent across major territories: from approximately 60% to 0% in the United States, 55% to 0% in the United Kingdom, and 38% to 0% in Germany.
Questa voce è stata modificata (1 mese fa)


The Foreign Censorship Threat: How the European Union’s(EU) Digital Services Act(DSA) Compels Global Censorship and Infringes on American Free Speech


Full Report.

  • The DSA is forcing companies to change their global content moderation policies. Nonpublic materials obtained by the Committee from the May 2025 workshop make clear that Commission regulators expect platforms to change their worldwide terms and conditions to comply with DSA obligations;
  • The DSA is being used to censor political speech, including humor and satire. Documents produced to the Committee under subpoena show that European censors target core political speech that is neither harmful nor illegal, attempting to stifle debate on topics such as immigration and the environment;
  • Exercises from the Commission's May 2025 workshop show the true definitions of key terms in the DSA and Commission regulators' censorship expectations of social media platforms. For example, the Commission's workshop labeled a hypothetical social media post stating "we need to take back our country"—a common, anodyne political statement—as "illegal hate speech" that platforms are required to censor under the DSA;
  • The censorship is largely one-sided, almost uniformly targeting political conservatives.
Questa voce è stata modificata (1 mese fa)


in reply to themachinestops

I said it the other day when the UK mandate just went into force and Reddit started having people in the UK required to take pictures of their IDs to get access to NSFW subreddits: if you get people used to having websites demand photos of identity documents, I strongly suspect you are gonna have some serious fraud --- and privacy --- issues down the line when less-than-salubrious websites start getting people to take and hand over identity document photos.
Questa voce è stata modificata (1 mese fa)
in reply to tal

For an example of the privacy implications, we just had a story up on this community (or another, not sure) about the Tea identity leak:

nytimes.com/2025/07/26/us/tea-…

On Friday, Tea said that hackers had breached a data storage system, exposing about 72,000 images, including selfies and photo identifications of its users.

Data from the hack, including photos of women and of identification cards containing personal details, appeared to circulate online on Friday.


That was yesterday. I seriously doubt that this is going to be the last time something like this happens.

Questa voce è stata modificata (1 mese fa)
in reply to tal

I hate that they get to label this a "hack". It was sheer negligence - they stored these images in an unsecured bucket.
in reply to tal

This is different. It's a EU gov app that gives your website a zero-knowledge proof of age. Basically the only info they get is a "yes" or maybe the age itself. This is much better than what you describe, but I'm not familiar with the way the UK system works today.
in reply to themachinestops

So we got 12 months now too buy all the VPN stocks we can get?


Ciao ragazzi


Io sono arrivato da poco su Lemmy da reddit(reddit.com/u/CleoCommunist/s/O…).
Ho trovato questa comunità, e mi sembrava il luogo perfetto per capire un po' come funziona Lemmy e conoscere nuova gente. 😀
in reply to CleoCommunist

Ciao @CleoCommunist@lemmy.ml e scusa per il rtardo con cui ti rispondo.

Tu e @CleoCommunist@feddit.it potete trovare indicazioni di massima a questi link:

1) lealternative.net/2022/04/06/c…
2) feddit.it/post/6
3) informapirata.it/2024/11/11/il…

Fammi sapere se ti servono altre indicazioni!


Cos’è Lemmy?


Il nostro canale Le Alternative Fresh prende automaticamente i post pubblicati sulla nostra comunità Lemmy (Feddit). Ma che cos’è Lemmy?

lealternative.net/2022/04/06/c…




Doge reportedly using AI tool to create ‘delete list’ of federal regulations


A PowerPoint presentation made public by the Post claims that the Department of Housing and Urban Development (HUD) used the AI tool to make “decisions on 1,083 regulatory sections”, while the Consumer Financial Protection Bureau used it to write “100% of deregulations”.

The Post spoke to three HUD employees who told the newspaper AI had been “recently used to review hundreds, if not more than 1,000, lines of regulations”.


Oh, good. Everything was feeling a little too calm, so of course they're doing this right fucking now.

Questa voce è stata modificata (1 mese fa)
in reply to Basic Glitch

Is there is a list of employees of DOGE? I would like to write them letters.
in reply to MNByChoice

The People Carrying Out Musk’s Plans at DOGE

I think several of them have quit by now, but I'm sure they would still appreciate your helpful feedback.

in reply to MNByChoice

There's one who's dad is a professor at a university. You could write to the university about it. They would like that a lot I think.
in reply to Basic Glitch

Imagine a junior dev called "Big Balls" starting up Claude Code and telling it "Hey I need you to make this app great, remove all unnecessary code" and then just accepting whatever it proposes. This is an app with no unit tests, no dev environment, running in production, and if it crashes people die in concentration camps.

Literally vibe coding a country.

Questa voce è stata modificata (1 mese fa)

in reply to ɯᴉuoʇuɐ

Sounds good to me! With no mention of having to limit our internet usage.


You don't have the power to decarbonize all electricity or to create and enforce laws to reduce the rate of e-waste. Until this changes, you have the power to limit your bandwidth usage, which is something that would result in less e-waste and less energy usage (and inherently less carbon emissions since all electricity isn't decarbonized). You're essentially saying "the paper says you can fix the problem in the future so I don't give a fuck about the problem now", which is not very bright.

And if reducing bandwidth waste really were that important, it would have go both ways anyway, with the providers optimising their content (probably forced to do so by regulations in some way).


My god. This might be the most naive thing I've ever read. This would be like saying "if carbon emissions were really that bad, oil and coal would be illegal". Guess what? The climate will be (and has already been) irreversibly damaged if we don't drastically reduce the amount of carbon fuel being used and no regulations have successfully come close to getting the necessary drastic reduction. Turns out everything that's bad doesn't magically get solved by regulations, especially when rich companies which rely on e.g. carbon fuel and bandwidth have major influence over politics due to their massive amount of resources.

in reply to mang0

You don’t have the power to decarbonize all electricity


From the article:

Location also affects how carbon emissions are managed. Germany has the largest carbon footprint for video streaming at 76g CO₂e per hour of streaming, reflecting its continued reliance on coal and fossil fuels. In the UK, this figure is 48g CO₂e per hour, because its energy mix includes renewables and natural gas, increasingly with nuclear as central to the UK’s low-carbon future. France, with a reliance on nuclear is the lowest, at 10g CO₂e per hour.


This is a massive difference, and clearly doable, nothing that would be limited to the distant future.

So I get this right? I'm naive for expecting govt regulations to put companies' behaviour under control, whereas you're realistic by expecting hundreds of millions of people deciding to systematically minimise their Youtube/Tiktok/Spotify/Netflix/Zoom usage? Hmm, alright.

And yet in an another comment you also expect that Spotify shouldn't introduce video streaming, without any external regulation but out of pure goodness of their hearts?



UEA havas novan estraron

Fernando Maia estas la nova prezidanto de UEA. La komitato de la asocio dum sia unua kunsido en Brno elektis novan estraron. La komitato sekvis la rekomendon de la elekta komisiono, krom ke anstataŭ Istvan Szabolcs post du voĉdonadoj estis elektita François Lo Jacomo. Amri Wandel ne ricevis sufiĉe da voĉoj por denove eniri la estraron.

liberafolio.org/2025/07/26/uea…

Questa voce è stata modificata (1 mese fa)



datacenter liquid cooling solution


Hi,
I'm building a homelab watercooled unix server.
I don't want to buy expensive overpriced pre-mixes from ekwb or aquatuning.
What cooling solution do datacenters use for water cooling?

What is the chemical solution? Does anyone know?

Technology reshared this.

in reply to awky

I have no idea what a data center would use and I haven’t over locked since the 90s, but water wetter is what I used then.
in reply to awky

In ours, the coolant is referred to as "PG25" (distilled water with 25% propylene glycol, plus corrosion inhibitors and other additives). It's widely available, and pre-mixed so it just gets poured straight in.

Your problem is going to be quantity. it might be cheaper per unit, but buying less than a 200 litre drum (if not a 1000 litre IBC) will prove to be a challenge.

I'd suggest a rethink, honestly.



Microsoft Used China-Based Support for Multiple U.S. Agencies, Potentially Exposing Sensitive Data


Microsoft says it will no longer use China-based engineers to support the Pentagon. But ProPublica found that the tech giant has relied on its global workforce for years to support other federal clients, including the Justice Department.
Unknown parent

lemmy - Collegamento all'originale
supersquirrel
That is why after the vision of this meme appeared in my head I was forced to banish it from my imagination by making it real in as halfassed fashion as possible.



Recensione : Yaya Bey – Do It Afraid


Grembo materno dell’hip hop che ha dato i natali a suo padre, New York è oggi nonna saggia e affaticata di una delle voci più promettenti del neo soul: Yaya Bey.


Coding and Gaming on AR Glasses


cross-posted from: lemmy.ml/post/33701868

Backstory


I have quite an old LCD monitor and wanted to buy a new one for quite some time.
But I was planning to travel and wouldn't be able to bring the monitor with me.
Then a friend of mine shared an article with an intriguing title:
I ditched my laptop for a pocketable mini PC and a pair of AR glasses.

I had never heard of AR glasses before. Turns out they're basically a "dumb" monitor with a USB‑C connection, but the image is projected into your eyes, so it looks like it's floating. No additional software is required, and I can take it anywhere with me. So I decided to order one. The same friend later asked me for a review, but I decided to post it here and just share the link - maybe someone else will also find it useful.

Impressions


I went for the Xreal One. They are quite pricy, but I wanted to try something cutting-edge. There's also a Pro version, but according to this review on Reddit and review on YouTube, it has several drawbacks - mainly reduced sharpness, which is important for coding.

The glasses aren't as comfortable as regular sunglasses — they're a little bit heavier, but I got used to them. They also generate quite a bit of heat on the top part of the frame. It can cause slight discomfort when it touches face, but I've gotten used to wearing them properly to avoid that.

They have three levels of electrochromatic dimming (the lenses physically get darker). On the lowest setting (disabled), it's not fully transparent —
more like a sunglasses with a slight dimming. At the maximum level, it's extremely dark; even in a well‑lit room I can't see what's on the edges.
With dimming disabled, it looks the coolest — like an actual floating screen with a bit of transparency.
But the darkening is useful for a more immersive experience since it removes that transparency.
They also have "Auto transparency" option that automatically disables dimming when you turn your head away from the screen.
Also, the brighter the room is, the more noticeable the reflection on the bottom of the glasses due to the lens's prism design.
It's not an issue with the Pro version, but I didn't find it distracting at all, even in a well-lit room.

The screen is great. From video reviews, I was a bit worried that the colors would look like from a projector, but it's just impossible to capture this properly on camera.
In reality, the colors are nice. They also allow you to configure the color temperature, and I found the coldest setting the most comfortable.
The picture isn't very sharp — there's a bit of motion blur when I move my head around, and thin red or pink text on a black background looks slightly off.
I think it's a limitation of the technology, plus the screen is only 1080p. But it's not as bad as it sounds — I can still use it comfortably for coding.

By default, the screen is 16:9 with 120Hz, but you can switch to 32:9 or 21:9 with 60Hz.
I use 16:9 for gaming and 32:9 for productivity — 32:9 is so large, it's like two monitors glued together. I usually keep my browser on one side and something else on the other.
I also love playing retro games, and I can say that 4:3 content looks great. Since the screen is OLED, the black pixels don't emit any light, so the letterboxes fully transparent.

However, it's not the same as having an actual ultra‑wide monitor. The screen doesn't fill the entire surface of the glasses — that's what the FOV is about.
On my model, it's 50 degrees, which is quite large. But in ultra‑wide mode, I still have to rotate my head to see the other half of the screen.
So there's no peripheral vision like there would be on an actual ultra‑wide monitor.
Also, other people can't see what you're seeing, even if they're close — which can be both a good and a bad thing.

You can also configure how far the screen appears — anywhere from 1m to 10m — and its size in inches.
There are five size levels, and the values depend on the selected distance and whether ultra‑wide mode is enabled.
I usually use 1m for productivity and 4m for gaming and multimedia. My preferred size is the "middle" (third) level,
which is designed to fit the entire screen without me needing to rotate my head (except when ultra‑wide mode is enabled).
For 1m these sizes are 35″ for 16:9 and 64″ for 32:9; at 4m they're 140″ and 255″ respectively. The large screen feels very immersive — it's like being in a cinema.

The glasses also have three view modes:
- Anchor. I can rotate my head freely and The screen stays fixed in space. However, if I walk around, the screen moves with me (which is what 3 DoF means). This is the mode I use most of the time.
- Follow. The screen rotates along with your head. I don't use this mode much.
- Side view. Similar to Follow, but the screen is positioned in the corner. I use it when I'm doing chores and want to watch something.
They also have a stabilizer enabled by default, which smooths the screen movement when you move your head.

To use the glasses, you need a USB‑C video output. My motherboard supports it, but to enable it I had to connect my video card to the motherboard via DisplayPort.
I never heard about a connection like this before, but it's from my motherboard manual. It does make sense, though — the GPU provides the video output,
and the motherboard wouldn't know about it otherwise. Software‑wise, it works out of the box with my KDE Plasma setup on Arch Linux.
The only issue I'm noticing is some small visual glitches for the first few seconds after connecting. On PC I use it together with my regular monitor.
The mentioned "Auto transparency" pairs nicely with it. However, it's not perfect, since I'm still looking at the second screen through what's basically
a pair of light sunglasses. So I usually don't put anything important on it.

As for phones, neither mine nor my wife's supports video output. But from reviews, I think it wouldn't be very convenient to use with a phone anyway.
First, the phone's screen has to stay on, otherwise the glasses won't display anything. Second, you can't interact with the phone through the glasses, so you have to look at the phone itself.

But I found a great option to use the glasses with. I have a Retroid Pocket Flip 2 — a pocketable retro console that runs Android and supports video output.
Unlike a regular phone, it automatically turns off its built‑in display when a second screen is connected. It also has physical controls, so I don't need to use a touchscreen.
The Android UI isn't perfect for a gamepad, but it works. Streaming to it also works great because, even though the screen is disabled, the touch input still works — so it basically becomes a touchpad. Since the device is a clamshell, I sometimes use an 8BitDo Micro as an input device to avoid opening it, which is especially convenient for quickly pausing videos. This gamepad can also act as a keyboard via a special switch on it, so it works nicely when I stream from my PC too.

I also have a Steam Deck, but there's not much to add — it just works without any issue.

The glasses also have built-in speakers. I like their design: you don't put anything inside your ears — the speakers are integrated into the frame near where your ears are, so they kind of "whisper" to you. Others can hear them only at high volume. This affects the sound quality, so music doesn't sound as good as on quality headphones, but I think it's a worthy compromise. And it's still possible to wear regular headphones with the glasses.

They also have a shortcut button on the frame. I assigned screen off on regular press and ultra-wide mode on hold.

The firmware is proprietary, but it doesn't use the internet. And what I liked is that updates are installed through a web browser.
However, it has to be a Chromium‑based browser on Windows or Mac.
Luckily, I have a dual‑boot, so I rebooted to update the firmware.
The update added support for 16:9, so it looks like it's not just for bug fixes.

The glasses can be equipped with prescription lenses, but I wear contact lenses and those work as well.

They also have a camera add‑on called Xreal Eye. It's a small camera that unlocks 6 DoF tracking and can also take photos and record videos. The media is stored directly on the glasses, which have 2GB of space, and can later be transferred to a phone or PC over a cable. I haven't bought it yet, but I'm considering it since I'm interested in having 6 DoF.

Conclusion


I love these glasses, it's easily my favorite portable option. It's a huge screen I can take anywhere with me. I don't mind that it's only 1080p, none of my portable devices can fully handle 4k anyway.

Since they are better then my current monitor, I use them with my PC too. But I don't think it's a proper replacement.
If you don't need portability, regular screen will be better and cheaper.



Coding and Gaming on AR Glasses


Backstory


I have quite an old LCD monitor and wanted to buy a new one for quite some time.
But I was planning to travel and wouldn't be able to bring the monitor with me.
Then a friend of mine shared an article with an intriguing title:
I ditched my laptop for a pocketable mini PC and a pair of AR glasses.

I had never heard of AR glasses before. Turns out they're basically a "dumb" monitor with a USB‑C connection, but the image is projected into your eyes, so it looks like it's floating. No additional software is required, and I can take it anywhere with me. So I decided to order one. The same friend later asked me for a review, but I decided to post it here and just share the link - maybe someone else will also find it useful.

Impressions


I went for the Xreal One. They are quite pricy, but I wanted to try something cutting-edge. There's also a Pro version, but according to this review on Reddit and review on YouTube, it has several drawbacks - mainly reduced sharpness, which is important for coding.

The glasses aren't as comfortable as regular sunglasses — they're a little bit heavier, but I got used to them. They also generate quite a bit of heat on the top part of the frame. It can cause slight discomfort when it touches face, but I've gotten used to wearing them properly to avoid that. I can wear them for quite a long time, but I wouldn't use them for 100% of my screen time.

They have three levels of electrochromatic dimming (the lenses physically get darker). On the lowest setting (disabled), it's not fully transparent —
more like a sunglasses with a slight dimming. At the maximum level, it's extremely dark; even in a well‑lit room I can't see what's on the edges.
With dimming disabled, it looks the coolest — like an actual floating screen with a bit of transparency.
But the darkening is useful for a more immersive experience since it removes that transparency.
They also have "Auto transparency" option that automatically disables dimming when you turn your head away from the screen.
Also, the brighter the room is, the more noticeable the reflection on the bottom of the glasses due to the lens's prism design.
It's not an issue with the Pro version, but I didn't find it distracting at all, even in a well-lit room.

The screen is great. From video reviews, I was a bit worried that the colors would look like from a projector, but it's just impossible to capture this properly on camera.
In reality, the colors are nice. They also allow you to configure the color temperature, and I found the coldest setting the most comfortable.
The picture isn't very sharp — there's a bit of motion blur when I move my head around, and thin red or pink text on a black background looks slightly off.
I think it's a limitation of the technology, plus the screen is only 1080p. But it's not as bad as it sounds — I can still use it comfortably for coding.

By default, the screen is 16:9 with 120Hz, but you can switch to 32:9 or 21:9 with 60Hz.
I use 16:9 for gaming and 32:9 for productivity — 32:9 is so large, it's like two monitors glued together. I usually keep my browser on one side and something else on the other.
I also love playing retro games, and I can say that 4:3 content looks great. Since the screen is OLED, the black pixels don't emit any light, so the letterboxes fully transparent.

However, it's not the same as having an actual ultra‑wide monitor. The screen doesn't fill the entire surface of the glasses — that's what the FOV is about.
On my model, it's 50 degrees, which is quite large. But in ultra‑wide mode, I still have to rotate my head to see the other half of the screen.
So there's no peripheral vision like there would be on an actual ultra‑wide monitor.
Also, other people can't see what you're seeing, even if they're close — which can be both a good and a bad thing.

You can also configure how far the screen appears — anywhere from 1m to 10m — and its size in inches.
There are five size levels, and the values depend on the selected distance and whether ultra‑wide mode is enabled.
I usually use 1m for productivity and 4m for gaming and multimedia. My preferred size is the "middle" (third) level,
which is designed to fit the entire screen without me needing to rotate my head (except when ultra‑wide mode is enabled).
For 1m these sizes are 35″ for 16:9 and 64″ for 32:9; at 4m they're 140″ and 255″ respectively. The large screen feels very immersive — it's like being in a cinema.

The glasses also have three view modes:
- Anchor. I can rotate my head freely and The screen stays fixed in space. However, if I walk around, the screen moves with me (which is what 3 DoF means). This is the mode I use most of the time.
- Follow. The screen rotates along with your head. I don't use this mode much.
- Side view. Similar to Follow, but the screen is positioned in the corner. I use it when I'm doing chores and want to watch something.
They also have a stabilizer enabled by default, which smooths the screen movement when you move your head.

To use the glasses, you need a USB‑C video output. My motherboard supports it, but to enable it I had to connect my video card to the motherboard via DisplayPort.
I never heard about a connection like this before, but it's from my motherboard manual. It does make sense, though — the GPU provides the video output,
and the motherboard wouldn't know about it otherwise. Software‑wise, it works out of the box with my KDE Plasma setup on Arch Linux.
The only issue I'm noticing is some small visual glitches for the first few seconds after connecting. On PC I use it together with my regular monitor.
The mentioned "Auto transparency" pairs nicely with it. However, it's not perfect, since I'm still looking at the second screen through what's basically
a pair of light sunglasses. So I usually don't put anything important on it.

As for phones, neither mine nor my wife's supports video output. But from reviews, I think it wouldn't be very convenient to use with a phone anyway.
First, the phone's screen has to stay on, otherwise the glasses won't display anything. Second, you can't interact with the phone through the glasses, so you have to look at the phone itself.

But I found a great option to use the glasses with. I have a Retroid Pocket Flip 2 — a pocketable retro console that runs Android and supports video output.
Unlike a regular phone, it automatically turns off its built‑in display when a second screen is connected. It also has physical controls, so I don't need to use a touchscreen.
The Android UI isn't perfect for a gamepad, but it works. Streaming to it also works great because, even though the screen is disabled, the touch input still works — so it basically becomes a touchpad. Since the device is a clamshell, I sometimes use an 8BitDo Micro as an input device to avoid opening it, which is especially convenient for quickly pausing videos. This gamepad can also act as a keyboard via a special switch on it, so it works nicely when I stream from my PC too.

I also have a Steam Deck, but there's not much to add — it just works without any issue.

The glasses also have built-in speakers. I like their design: you don't put anything inside your ears — the speakers are integrated into the frame near where your ears are, so they kind of "whisper" to you. Others can hear them only at high volume. This affects the sound quality, so music doesn't sound as good as on quality headphones, but I think it's a worthy compromise. And it's still possible to wear regular headphones with the glasses.

They also have a shortcut button on the frame. I assigned screen off on regular press and ultra-wide mode on hold.

The firmware is proprietary, but it doesn't use the internet. And what I liked is that updates are installed through a web browser.
However, it has to be a Chromium‑based browser on Windows or Mac.
Luckily, I have a dual‑boot, so I rebooted to update the firmware.
The update added support for 16:9, so it looks like it's not just for bug fixes.

The glasses can be equipped with prescription lenses, but I wear contact lenses and those work as well.

They also have a camera add‑on called Xreal Eye. It's a small camera that unlocks 6 DoF tracking and can also take photos and record videos. The media is stored directly on the glasses, which have 2GB of space, and can later be transferred to a phone or PC over a cable. I haven't bought it yet, but I'm considering it since I'm interested in having 6 DoF.

Conclusion


I love these glasses, it's easily my favorite portable option. It's a huge screen I can take anywhere with me and put where I want. I don't mind that it's only 1080p, none of my portable devices can fully handle 4k anyway.

Since they are better then my current monitor, I use them with my PC too. But I don't think it's a proper replacement.
If you don't need portability, regular screen will be better and cheaper.




Coding and Gaming on AR Glasses


cross-posted from: lemmy.ml/post/33701868

Backstory


I have quite an old LCD monitor and wanted to buy a new one for quite some time.
But I was planning to travel and wouldn't be able to bring the monitor with me.
Then a friend of mine shared an article with an intriguing title:
I ditched my laptop for a pocketable mini PC and a pair of AR glasses.

I had never heard of AR glasses before. Turns out they're basically a "dumb" monitor with a USB‑C connection, but the image is projected into your eyes, so it looks like it's floating. No additional software is required, and I can take it anywhere with me. So I decided to order one. The same friend later asked me for a review, but I decided to post it here and just share the link - maybe someone else will also find it useful.

Impressions


I went for the Xreal One. They are quite pricy, but I wanted to try something cutting-edge. There's also a Pro version, but according to this review on Reddit and review on YouTube, it has several drawbacks - mainly reduced sharpness, which is important for coding.

The glasses aren't as comfortable as regular sunglasses — they're a little bit heavier, but I got used to them. They also generate quite a bit of heat on the top part of the frame. It can cause slight discomfort when it touches face, but I've gotten used to wearing them properly to avoid that.

They have three levels of electrochromatic dimming (the lenses physically get darker). On the lowest setting (disabled), it's not fully transparent —
more like a sunglasses with a slight dimming. At the maximum level, it's extremely dark; even in a well‑lit room I can't see what's on the edges.
With dimming disabled, it looks the coolest — like an actual floating screen with a bit of transparency.
But the darkening is useful for a more immersive experience since it removes that transparency.
They also have "Auto transparency" option that automatically disables dimming when you turn your head away from the screen.
Also, the brighter the room is, the more noticeable the reflection on the bottom of the glasses due to the lens's prism design.
It's not an issue with the Pro version, but I didn't find it distracting at all, even in a well-lit room.

The screen is great. From video reviews, I was a bit worried that the colors would look like from a projector, but it's just impossible to capture this properly on camera.
In reality, the colors are nice. They also allow you to configure the color temperature, and I found the coldest setting the most comfortable.
The picture isn't very sharp — there's a bit of motion blur when I move my head around, and thin red or pink text on a black background looks slightly off.
I think it's a limitation of the technology, plus the screen is only 1080p. But it's not as bad as it sounds — I can still use it comfortably for coding.

By default, the screen is 16:9 with 120Hz, but you can switch to 32:9 or 21:9 with 60Hz.
I use 16:9 for gaming and 32:9 for productivity — 32:9 is so large, it's like two monitors glued together. I usually keep my browser on one side and something else on the other.
I also love playing retro games, and I can say that 4:3 content looks great. Since the screen is OLED, the black pixels don't emit any light, so the letterboxes fully transparent.

However, it's not the same as having an actual ultra‑wide monitor. The screen doesn't fill the entire surface of the glasses — that's what the FOV is about.
On my model, it's 50 degrees, which is quite large. But in ultra‑wide mode, I still have to rotate my head to see the other half of the screen.
So there's no peripheral vision like there would be on an actual ultra‑wide monitor.
Also, other people can't see what you're seeing, even if they're close — which can be both a good and a bad thing.

You can also configure how far the screen appears — anywhere from 1m to 10m — and its size in inches.
There are five size levels, and the values depend on the selected distance and whether ultra‑wide mode is enabled.
I usually use 1m for productivity and 4m for gaming and multimedia. My preferred size is the "middle" (third) level,
which is designed to fit the entire screen without me needing to rotate my head (except when ultra‑wide mode is enabled).
For 1m these sizes are 35″ for 16:9 and 64″ for 32:9; at 4m they're 140″ and 255″ respectively. The large screen feels very immersive — it's like being in a cinema.

The glasses also have three view modes:
- Anchor. I can rotate my head freely and The screen stays fixed in space. However, if I walk around, the screen moves with me (which is what 3 DoF means). This is the mode I use most of the time.
- Follow. The screen rotates along with your head. I don't use this mode much.
- Side view. Similar to Follow, but the screen is positioned in the corner. I use it when I'm doing chores and want to watch something.
They also have a stabilizer enabled by default, which smooths the screen movement when you move your head.

To use the glasses, you need a USB‑C video output. My motherboard supports it, but to enable it I had to connect my video card to the motherboard via DisplayPort.
I never heard about a connection like this before, but it's from my motherboard manual. It does make sense, though — the GPU provides the video output,
and the motherboard wouldn't know about it otherwise. Software‑wise, it works out of the box with my KDE Plasma setup on Arch Linux.
The only issue I'm noticing is some small visual glitches for the first few seconds after connecting. On PC I use it together with my regular monitor.
The mentioned "Auto transparency" pairs nicely with it. However, it's not perfect, since I'm still looking at the second screen through what's basically
a pair of light sunglasses. So I usually don't put anything important on it.

As for phones, neither mine nor my wife's supports video output. But from reviews, I think it wouldn't be very convenient to use with a phone anyway.
First, the phone's screen has to stay on, otherwise the glasses won't display anything. Second, you can't interact with the phone through the glasses, so you have to look at the phone itself.

But I found a great option to use the glasses with. I have a Retroid Pocket Flip 2 — a pocketable retro console that runs Android and supports video output.
Unlike a regular phone, it automatically turns off its built‑in display when a second screen is connected. It also has physical controls, so I don't need to use a touchscreen.
The Android UI isn't perfect for a gamepad, but it works. Streaming to it also works great because, even though the screen is disabled, the touch input still works — so it basically becomes a touchpad. Since the device is a clamshell, I sometimes use an 8BitDo Micro as an input device to avoid opening it, which is especially convenient for quickly pausing videos. This gamepad can also act as a keyboard via a special switch on it, so it works nicely when I stream from my PC too.

I also have a Steam Deck, but there's not much to add — it just works without any issue.

The glasses also have built-in speakers. I like their design: you don't put anything inside your ears — the speakers are integrated into the frame near where your ears are, so they kind of "whisper" to you. Others can hear them only at high volume. This affects the sound quality, so music doesn't sound as good as on quality headphones, but I think it's a worthy compromise. And it's still possible to wear regular headphones with the glasses.

They also have a shortcut button on the frame. I assigned screen off on regular press and ultra-wide mode on hold.

The firmware is proprietary, but it doesn't use the internet. And what I liked is that updates are installed through a web browser.
However, it has to be a Chromium‑based browser on Windows or Mac.
Luckily, I have a dual‑boot, so I rebooted to update the firmware.
The update added support for 16:9, so it looks like it's not just for bug fixes.

The glasses can be equipped with prescription lenses, but I wear contact lenses and those work as well.

They also have a camera add‑on called Xreal Eye. It's a small camera that unlocks 6 DoF tracking and can also take photos and record videos. The media is stored directly on the glasses, which have 2GB of space, and can later be transferred to a phone or PC over a cable. I haven't bought it yet, but I'm considering it since I'm interested in having 6 DoF.

Conclusion


I love these glasses, it's easily my favorite portable option. It's a huge screen I can take anywhere with me. I don't mind that it's only 1080p, none of my portable devices can fully handle 4k anyway.

Since they are better then my current monitor, I use them with my PC too. But I don't think it's a proper replacement.
If you don't need portability, regular screen will be better and cheaper.



Coding and Gaming on AR Glasses


Backstory


I have quite an old LCD monitor and wanted to buy a new one for quite some time.
But I was planning to travel and wouldn't be able to bring the monitor with me.
Then a friend of mine shared an article with an intriguing title:
I ditched my laptop for a pocketable mini PC and a pair of AR glasses.

I had never heard of AR glasses before. Turns out they're basically a "dumb" monitor with a USB‑C connection, but the image is projected into your eyes, so it looks like it's floating. No additional software is required, and I can take it anywhere with me. So I decided to order one. The same friend later asked me for a review, but I decided to post it here and just share the link - maybe someone else will also find it useful.

Impressions


I went for the Xreal One. They are quite pricy, but I wanted to try something cutting-edge. There's also a Pro version, but according to this review on Reddit and review on YouTube, it has several drawbacks - mainly reduced sharpness, which is important for coding.

The glasses aren't as comfortable as regular sunglasses — they're a little bit heavier, but I got used to them. They also generate quite a bit of heat on the top part of the frame. It can cause slight discomfort when it touches face, but I've gotten used to wearing them properly to avoid that. I can wear them for quite a long time, but I wouldn't use them for 100% of my screen time.

They have three levels of electrochromatic dimming (the lenses physically get darker). On the lowest setting (disabled), it's not fully transparent —
more like a sunglasses with a slight dimming. At the maximum level, it's extremely dark; even in a well‑lit room I can't see what's on the edges.
With dimming disabled, it looks the coolest — like an actual floating screen with a bit of transparency.
But the darkening is useful for a more immersive experience since it removes that transparency.
They also have "Auto transparency" option that automatically disables dimming when you turn your head away from the screen.
Also, the brighter the room is, the more noticeable the reflection on the bottom of the glasses due to the lens's prism design.
It's not an issue with the Pro version, but I didn't find it distracting at all, even in a well-lit room.

The screen is great. From video reviews, I was a bit worried that the colors would look like from a projector, but it's just impossible to capture this properly on camera.
In reality, the colors are nice. They also allow you to configure the color temperature, and I found the coldest setting the most comfortable.
The picture isn't very sharp — there's a bit of motion blur when I move my head around, and thin red or pink text on a black background looks slightly off.
I think it's a limitation of the technology, plus the screen is only 1080p. But it's not as bad as it sounds — I can still use it comfortably for coding.

By default, the screen is 16:9 with 120Hz, but you can switch to 32:9 or 21:9 with 60Hz.
I use 16:9 for gaming and 32:9 for productivity — 32:9 is so large, it's like two monitors glued together. I usually keep my browser on one side and something else on the other.
I also love playing retro games, and I can say that 4:3 content looks great. Since the screen is OLED, the black pixels don't emit any light, so the letterboxes fully transparent.

However, it's not the same as having an actual ultra‑wide monitor. The screen doesn't fill the entire surface of the glasses — that's what the FOV is about.
On my model, it's 50 degrees, which is quite large. But in ultra‑wide mode, I still have to rotate my head to see the other half of the screen.
So there's no peripheral vision like there would be on an actual ultra‑wide monitor.
Also, other people can't see what you're seeing, even if they're close — which can be both a good and a bad thing.

You can also configure how far the screen appears — anywhere from 1m to 10m — and its size in inches.
There are five size levels, and the values depend on the selected distance and whether ultra‑wide mode is enabled.
I usually use 1m for productivity and 4m for gaming and multimedia. My preferred size is the "middle" (third) level,
which is designed to fit the entire screen without me needing to rotate my head (except when ultra‑wide mode is enabled).
For 1m these sizes are 35″ for 16:9 and 64″ for 32:9; at 4m they're 140″ and 255″ respectively. The large screen feels very immersive — it's like being in a cinema.

The glasses also have three view modes:
- Anchor. I can rotate my head freely and The screen stays fixed in space. However, if I walk around, the screen moves with me (which is what 3 DoF means). This is the mode I use most of the time.
- Follow. The screen rotates along with your head. I don't use this mode much.
- Side view. Similar to Follow, but the screen is positioned in the corner. I use it when I'm doing chores and want to watch something.
They also have a stabilizer enabled by default, which smooths the screen movement when you move your head.

To use the glasses, you need a USB‑C video output. My motherboard supports it, but to enable it I had to connect my video card to the motherboard via DisplayPort.
I never heard about a connection like this before, but it's from my motherboard manual. It does make sense, though — the GPU provides the video output,
and the motherboard wouldn't know about it otherwise. Software‑wise, it works out of the box with my KDE Plasma setup on Arch Linux.
The only issue I'm noticing is some small visual glitches for the first few seconds after connecting. On PC I use it together with my regular monitor.
The mentioned "Auto transparency" pairs nicely with it. However, it's not perfect, since I'm still looking at the second screen through what's basically
a pair of light sunglasses. So I usually don't put anything important on it.

As for phones, neither mine nor my wife's supports video output. But from reviews, I think it wouldn't be very convenient to use with a phone anyway.
First, the phone's screen has to stay on, otherwise the glasses won't display anything. Second, you can't interact with the phone through the glasses, so you have to look at the phone itself.

But I found a great option to use the glasses with. I have a Retroid Pocket Flip 2 — a pocketable retro console that runs Android and supports video output.
Unlike a regular phone, it automatically turns off its built‑in display when a second screen is connected. It also has physical controls, so I don't need to use a touchscreen.
The Android UI isn't perfect for a gamepad, but it works. Streaming to it also works great because, even though the screen is disabled, the touch input still works — so it basically becomes a touchpad. Since the device is a clamshell, I sometimes use an 8BitDo Micro as an input device to avoid opening it, which is especially convenient for quickly pausing videos. This gamepad can also act as a keyboard via a special switch on it, so it works nicely when I stream from my PC too.

I also have a Steam Deck, but there's not much to add — it just works without any issue.

The glasses also have built-in speakers. I like their design: you don't put anything inside your ears — the speakers are integrated into the frame near where your ears are, so they kind of "whisper" to you. Others can hear them only at high volume. This affects the sound quality, so music doesn't sound as good as on quality headphones, but I think it's a worthy compromise. And it's still possible to wear regular headphones with the glasses.

They also have a shortcut button on the frame. I assigned screen off on regular press and ultra-wide mode on hold.

The firmware is proprietary, but it doesn't use the internet. And what I liked is that updates are installed through a web browser.
However, it has to be a Chromium‑based browser on Windows or Mac.
Luckily, I have a dual‑boot, so I rebooted to update the firmware.
The update added support for 16:9, so it looks like it's not just for bug fixes.

The glasses can be equipped with prescription lenses, but I wear contact lenses and those work as well.

They also have a camera add‑on called Xreal Eye. It's a small camera that unlocks 6 DoF tracking and can also take photos and record videos. The media is stored directly on the glasses, which have 2GB of space, and can later be transferred to a phone or PC over a cable. I haven't bought it yet, but I'm considering it since I'm interested in having 6 DoF.

Conclusion


I love these glasses, it's easily my favorite portable option. It's a huge screen I can take anywhere with me and put where I want. I don't mind that it's only 1080p, none of my portable devices can fully handle 4k anyway.

Since they are better then my current monitor, I use them with my PC too. But I don't think it's a proper replacement.
If you don't need portability, regular screen will be better and cheaper.




Coding and Gaming on AR Glasses


Backstory


I have quite an old LCD monitor and wanted to buy a new one for quite some time.
But I was planning to travel and wouldn't be able to bring the monitor with me.
Then a friend of mine shared an article with an intriguing title:
I ditched my laptop for a pocketable mini PC and a pair of AR glasses.

I had never heard of AR glasses before. Turns out they're basically a "dumb" monitor with a USB‑C connection, but the image is projected into your eyes, so it looks like it's floating. No additional software is required, and I can take it anywhere with me. So I decided to order one. The same friend later asked me for a review, but I decided to post it here and just share the link - maybe someone else will also find it useful.

Impressions


I went for the Xreal One. They are quite pricy, but I wanted to try something cutting-edge. There's also a Pro version, but according to this review on Reddit and review on YouTube, it has several drawbacks - mainly reduced sharpness, which is important for coding.

The glasses aren't as comfortable as regular sunglasses — they're a little bit heavier, but I got used to them. They also generate quite a bit of heat on the top part of the frame. It can cause slight discomfort when it touches face, but I've gotten used to wearing them properly to avoid that. I can wear them for quite a long time, but I wouldn't use them for 100% of my screen time.

They have three levels of electrochromatic dimming (the lenses physically get darker). On the lowest setting (disabled), it's not fully transparent —
more like a sunglasses with a slight dimming. At the maximum level, it's extremely dark; even in a well‑lit room I can't see what's on the edges.
With dimming disabled, it looks the coolest — like an actual floating screen with a bit of transparency.
But the darkening is useful for a more immersive experience since it removes that transparency.
They also have "Auto transparency" option that automatically disables dimming when you turn your head away from the screen.
Also, the brighter the room is, the more noticeable the reflection on the bottom of the glasses due to the lens's prism design.
It's not an issue with the Pro version, but I didn't find it distracting at all, even in a well-lit room.

The screen is great. From video reviews, I was a bit worried that the colors would look like from a projector, but it's just impossible to capture this properly on camera.
In reality, the colors are nice. They also allow you to configure the color temperature, and I found the coldest setting the most comfortable.
The picture isn't very sharp — there's a bit of motion blur when I move my head around, and thin red or pink text on a black background looks slightly off.
I think it's a limitation of the technology, plus the screen is only 1080p. But it's not as bad as it sounds — I can still use it comfortably for coding.

By default, the screen is 16:9 with 120Hz, but you can switch to 32:9 or 21:9 with 60Hz.
I use 16:9 for gaming and 32:9 for productivity — 32:9 is so large, it's like two monitors glued together. I usually keep my browser on one side and something else on the other.
I also love playing retro games, and I can say that 4:3 content looks great. Since the screen is OLED, the black pixels don't emit any light, so the letterboxes fully transparent.

However, it's not the same as having an actual ultra‑wide monitor. The screen doesn't fill the entire surface of the glasses — that's what the FOV is about.
On my model, it's 50 degrees, which is quite large. But in ultra‑wide mode, I still have to rotate my head to see the other half of the screen.
So there's no peripheral vision like there would be on an actual ultra‑wide monitor.
Also, other people can't see what you're seeing, even if they're close — which can be both a good and a bad thing.

You can also configure how far the screen appears — anywhere from 1m to 10m — and its size in inches.
There are five size levels, and the values depend on the selected distance and whether ultra‑wide mode is enabled.
I usually use 1m for productivity and 4m for gaming and multimedia. My preferred size is the "middle" (third) level,
which is designed to fit the entire screen without me needing to rotate my head (except when ultra‑wide mode is enabled).
For 1m these sizes are 35″ for 16:9 and 64″ for 32:9; at 4m they're 140″ and 255″ respectively. The large screen feels very immersive — it's like being in a cinema.

The glasses also have three view modes:
- Anchor. I can rotate my head freely and The screen stays fixed in space. However, if I walk around, the screen moves with me (which is what 3 DoF means). This is the mode I use most of the time.
- Follow. The screen rotates along with your head. I don't use this mode much.
- Side view. Similar to Follow, but the screen is positioned in the corner. I use it when I'm doing chores and want to watch something.
They also have a stabilizer enabled by default, which smooths the screen movement when you move your head.

To use the glasses, you need a USB‑C video output. My motherboard supports it, but to enable it I had to connect my video card to the motherboard via DisplayPort.
I never heard about a connection like this before, but it's from my motherboard manual. It does make sense, though — the GPU provides the video output,
and the motherboard wouldn't know about it otherwise. Software‑wise, it works out of the box with my KDE Plasma setup on Arch Linux.
The only issue I'm noticing is some small visual glitches for the first few seconds after connecting. On PC I use it together with my regular monitor.
The mentioned "Auto transparency" pairs nicely with it. However, it's not perfect, since I'm still looking at the second screen through what's basically
a pair of light sunglasses. So I usually don't put anything important on it.

As for phones, neither mine nor my wife's supports video output. But from reviews, I think it wouldn't be very convenient to use with a phone anyway.
First, the phone's screen has to stay on, otherwise the glasses won't display anything. Second, you can't interact with the phone through the glasses, so you have to look at the phone itself.

But I found a great option to use the glasses with. I have a Retroid Pocket Flip 2 — a pocketable retro console that runs Android and supports video output.
Unlike a regular phone, it automatically turns off its built‑in display when a second screen is connected. It also has physical controls, so I don't need to use a touchscreen.
The Android UI isn't perfect for a gamepad, but it works. Streaming to it also works great because, even though the screen is disabled, the touch input still works — so it basically becomes a touchpad. Since the device is a clamshell, I sometimes use an 8BitDo Micro as an input device to avoid opening it, which is especially convenient for quickly pausing videos. This gamepad can also act as a keyboard via a special switch on it, so it works nicely when I stream from my PC too.

I also have a Steam Deck, but there's not much to add — it just works without any issue.

The glasses also have built-in speakers. I like their design: you don't put anything inside your ears — the speakers are integrated into the frame near where your ears are, so they kind of "whisper" to you. Others can hear them only at high volume. This affects the sound quality, so music doesn't sound as good as on quality headphones, but I think it's a worthy compromise. And it's still possible to wear regular headphones with the glasses.

They also have a shortcut button on the frame. I assigned screen off on regular press and ultra-wide mode on hold.

The firmware is proprietary, but it doesn't use the internet. And what I liked is that updates are installed through a web browser.
However, it has to be a Chromium‑based browser on Windows or Mac.
Luckily, I have a dual‑boot, so I rebooted to update the firmware.
The update added support for 16:9, so it looks like it's not just for bug fixes.

The glasses can be equipped with prescription lenses, but I wear contact lenses and those work as well.

They also have a camera add‑on called Xreal Eye. It's a small camera that unlocks 6 DoF tracking and can also take photos and record videos. The media is stored directly on the glasses, which have 2GB of space, and can later be transferred to a phone or PC over a cable. I haven't bought it yet, but I'm considering it since I'm interested in having 6 DoF.

Conclusion


I love these glasses, it's easily my favorite portable option. It's a huge screen I can take anywhere with me and put where I want. I don't mind that it's only 1080p, none of my portable devices can fully handle 4k anyway.

Since they are better then my current monitor, I use them with my PC too. But I don't think it's a proper replacement.
If you don't need portability, regular screen will be better and cheaper.

Questa voce è stata modificata (1 mese fa)

Technology reshared this.

in reply to Shatur

nice! I was looking at these too, after I have seen another review about it here on Lemmy.

how do you change its settings, like the aspect ratio, the dimming or the distance?

how does it know where is forward in anchor mode? if you are sitting in a vehicle that is turning, can you keep it using as if nothing has happened?

how do you do chores with it? I mean, what do you connect it to, and where do you place it so that it's not in the way?

what do you do to not get tangled in the cable, and to not get stuck on something?

in reply to WhyJiffie

how do you change its settings, like the aspect ratio, the dimming or the distance?


They have an OSD like in a regular monitor. You press the mode switch button twice to bring it and navigate using the +- brigness buttons.
For dimming you hold the brightness rocker to start adjusting the dimming. For everything else there is an OSD menu like in a regular monitor. You bring it by double pressing the switch button and navigate with the brightness buttons.

how does it know where is forward in anchor mode? if you are sitting in a vehicle that is turning, can you keep it using as if nothing has happened?


It's only 3 DoF without the eye add-on, so when you move, the monitor moves with you.

how do you do chores with it? I mean, what do you connect it to, and where do you place it so that it’s not in the way?


I just connect it to my Retroid Pocket Flip and put it into my pocket. Then I just enable side mode in the glasses, so it displays the image in the corner. And use my 8BitDo to navigate in the device.

what do you do to not get tangled in the cable, and to not get stuck on something?


The default cable is just very short 😀 It's a distance from the glasses to my pocket with about extra 15-20 cm.

Questa voce è stata modificata (1 mese fa)


US criticizes French inquiry into social media platform X


Technology reshared this.

in reply to Davriellelouna

Please excuse my French, but the US administration should do what it’s best at and suck France’s collective, throbbing cock.
in reply to Davriellelouna

While this is "nice", I guess, I also can't fathom how naive this generally seems.

X is a proprietary black box and X or L.Ron Musk can change the algorithm literally at will, what they show which persons and when and when not. There is NO time ever where users have have any control over it, and to perform a statistical analysis on an online service blackbox is also kind of pointless because the blackbox can change randomly, at any point in time, possibly right after the analysis has concluded, or right before. I mean it's not like the blackbox is in your hands so that you can actually study inputs/outputs and get consistent results. Every time you visit any X URL, there's potentially a fresh blackbox version deployed to you (you don't know and you can't know). That makes it rather pointless IMHO. And it's just as pointless to believe what X claims about these issues. Of course they'll always claim that they don't manipulate. And you can never prove or disprove it, because of a complete lack of control over it from the user's end. So they can do what they want, as long as they do it sneakily enough that no one notices.

For example if this study comes to the conclusion that there was no manipulation during the time of the study, that's meaningless because it could have happened before and it could happen afterwards. If it comes to the conclusion that there was manipulation at a certain time, then X can always claim that they've already "fixed" the issue and then it's again a new black box and no one knows when the next manipulation is being activated.

The ONLY solution to this is to ONLY use open source platforms where not a single company or host is able to do what they want with the complete service. Or in other words, the only solution is to avoid X and other proprietary social media platforms like the plague that they are. Because communication should not be controlled by any big company.

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in reply to schizoidman

People will fall over each other to explain exactly why these devices are no match for nvidia’s top cards like H100/B100, but that’s besides the point. For a lot of people out there top tier nvidia products are basically unobtainium anyway.

If they manage to actually get this into peoples hands, this is a VERY big deal.

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in reply to vzqq

Can you explain for those of us who don’t know those words and ackronyms?
in reply to DominusOfMegadeus

I edited with a bit more context. They are mostly just product identifiers.

Unobtainium just nerd speak for “things that are nominally available but impossible to actually get your hands on”. It’s rooted in sci fi tropes that are in themselves very interesting but besides the point right now.

in reply to vzqq

Let me rephrase my question: Please fall over yourself to explain to me why these devices are no match for Nvidia’s top cards like the H100/B100. I wish to understand.

Cheers

in reply to DominusOfMegadeus

He's arguing that comparing raw performance is moot in his comment, since having affordable/available supply that can undercut NVIDIA in the same role would be quite a blow to their market dominance (especially outside the US).
in reply to DominusOfMegadeus

When making high performance chips, the main figure of merit is how small you can make individual switching elements. Smaller means faster switching but also less energy needed per switch, which in turns means less heat generation etc.

The smallest transistors can only be made by a specific company in Taiwan, and companies like nvidia and apple compete for every single wafer (unassembled chips) that comes out of that factory. This company sits at the end of a global supply chain: basically these chips can only be made if a bunch of countries all work together. One of the main policy goals of the western allies in the last decade or so has been to shut China out of this industry to prevent them from developing this capability.

If you don’t have access to the smallest transistors, you are going to have to make some pretty dire trade offs. Slower chips. Fewer cores per chip. That kind of stuff. That’s the problem Huawei is facing: no matter how good of a chip they design, it will always be at a disadvantage unless they can access the technology to make smaller transistors.

The catch here is that that factory is operating at capacity and big firms are snapping up most supply as soon as/before it hits the market. And that’s before we take into account various sanctions. So for many users, a slower chip that you can get will always beat the fast one that you can’t get.

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in reply to vzqq

Thank you, that explains it excellently. I understand now.
in reply to DominusOfMegadeus

Just to add to this, the biggest moat Nvidia has is not transistor density, but their software ecosystem.

Every since like the GTX 200 series in 2008, Nvidia stuff has been the standard for academic research, and it basically only works on their GPUs. Anything for research is done on Nvidia GPUs, which is tweaked for enterprise deployment on GPUs... if you want it on something else, you basically have to start from scratch. And dump a tremendous amount of brainpower put into optimization.

AMD's in an interesting position here because they've been making Nvidia GPU competitors for literally decades. Their architectures are actually quite similar, hence it's easier to 'emulate' Nvidia on AMD than pretty much anything else.

...That being said, the Chinese have made tremendous progress busting out of the Nvidia software ecosystem, hence these chips are actually being used for real work.

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in reply to brucethemoose

I remember when you needed a VGA video card to play Space Quest 😬
in reply to vzqq

Sucks you can’t get Chinese kit in USA though. At least I’ve never seen it available; not sure if it’s outright banned or US suppliers just don’t carry it
in reply to vzqq

If they manage to actually get this into peoples hands


To be clear, I think they're talking about mega-pricey server products, where the minimum size is usually 8 of them in a box. This isn't a home lab kind of thing.

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in reply to brucethemoose

Oh absolutely. The NV equivalent is priced at multiple millions of dollars. If you can get it.
in reply to schizoidman

It's not theoretical. They've already released an 300B LLM dubbed Pangu Pro, trained on Huawei NPUs:

huggingface.co/papers/2505.214…

And it's open weights!

huggingface.co/IntervitensInc/…

It's actually a really neat model: the experts are split into 8 'groups' and routed so that the same number are active in each group at any given time. In other words, it's specifically architected for 8X Huawei NPU servers, so that there's no excessive cross-communication or idle time between them.

So yeah, even if it's not a B200, proof's in the puddin, and huge models are being trained and run on these things.

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This aerogel and some sun could make saltwater drinkable


Previous aerogels didn’t work on a scale that was large enough to matter.


Archived version: archive.is/newest/arstechnica.…


Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.



Vertical Aerospace eVTOL completes historic airport-to-airport flight


Vertical Aerospace has notched a world's first for its VX-4 eVTOL hybrid-electric air taxi prototype, completing the first flight between two airports through public airspace for an aircraft of its type during the Royal International Air Tattoo.

in reply to SpaceNoodle




Billionaire Peter Thiel backing first privately developed US uranium enrichment facility in Paducah


in reply to misk

Sounds like a national security threat to be honest.