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The more time I spend with Liquid Glass, the more I don't understand Alan Dye's and the design team's obsession with minimizing UI chrome and "prioritizing content" instead.

With collapsed tab bars in iOS 26, it now takes me two taps to switch between Library and Music.

Is that…better? The animations are gorgeous, sure. But does it actually *work* better? 🤔

in reply to Federico Viticci

I mean, you know me, I'm not the kind of person who hates change. I love to switch between systems, try new stuff, and be on the bleeding edge of tech.

But things have to be an improvement, and most of Liquid Glass feels like a sidestep with beautiful animations, a great physics engine, and worse usability than before.

We'll see what happens I guess!

in reply to Federico Viticci

that's one of the big things, other than the obvious visual issues. I have yet to see *anything* about how it actually improves the experience for the user.
in reply to Federico Viticci

I’ve been trying to come around to it, but none of it makes sense to me. So many backwards steps in usability, and despite their quest for simplicity I feel like all the layering and transparency makes everything look so much more busy and cluttered than before. Struggling to find a logical reason for any of these changes.
in reply to Federico Viticci

dye is all about it looking pretty instead of actually using it..
in reply to Federico Viticci

I know what happens. My 75-year-old father calling me in the middle of the night (because he lives 3 time zones behind me) in a state of utter confusion. Luckily, he still has a landline phone, so he won’t have to figure out how the phone app on the iPhone works to call me.
in reply to Federico Viticci

I can’t help but feel like this UX is designed for hardware we haven’t seen yet.
in reply to Federico Viticci

Like, let's be honest: does this look good? Is it readable?

The animations are fantastic. The glass effect is a marvel of engineering.

But does it work well?

in reply to Federico Viticci

I think if the text were black it'd be much more readable.
in reply to Federico Viticci

you don’t have to be rhetorical. We all know it doesn’t look great and it’s harder to read.
in reply to Ged Maheux

@gedeonm I actually do think it looks great! But UIs have to be usable too
in reply to Federico Viticci

@gedeonm I agree! I think the glass stuff is fun and pretty but damn the balance of that vs usability is all over the place. Just bring back aqua, pinstripes and all 😀
in reply to Federico Viticci

@gedeonm I'm definitely on the side of it doesn't look good. It's incredibly busy and just looks…well…messy
in reply to Federico Viticci

@gedeonm I’m surprised you think, say, this looks great. I can only assume you mean very generally. Because there are so many specific parts of these systems that make text literally unreadable that it’s bonkers. And adding some frosting effects to some of the glass barely helps.
in reply to Federico Viticci

It looks great and is quite usable on a simple gradient wallpaper like I use, but I need to remember that most people use photos of people and pets on their lock screen.
in reply to Federico Viticci

Those animations are fantastic only if they don’t make you sick. Even now, *13 years* after I wrote about vestibular issues for The Guardian, this stuff still isn’t baked in. Instead, it’s a case of trying to convince Apple to fix things during the beta run and, just as often, begging them to sort it within a few months of September.

For a company that claims to care about accessibility, the 26 systems are a disaster right now. Even when accessibility settings are turned on.

in reply to Federico Viticci

I just want the cool liquid movements and flow between actions and apps but with legibility. I’m happy for them to switch things up but this is tough.

What would Liquid Glass look like under someone else as design lead I wonder?

in reply to Federico Viticci

I think the problem is that your content is too distracting. Try this… throw out all content that includes text, or faces… anything that might capture your attention or draw the eye… you know, family photos. As soon as you start taking only blurry closeups of grass, stacked bricks or sand… anything that’s a nondescript texture, you’ll be a lot happier. Now your content can truly be showcased, because your content is the most important thing.
in reply to Federico Viticci

stacked notifications seem particularly broken now. I mean if all of them are so transparent then why aren’t you seeing the content of all those stack items or at least seeing some kind of deeper layered distortion of the backgound image if rendering the actual card content isn’t feasible. I guess it’s the same issue today with notification stack but because is so opaque it’s less noticeable. This stands out as broken reality to me.
in reply to Federico Viticci

Apple always told developers to use good contrast. But liquid glass lacks it—and overall, it doesn’t make sense. I don’t see any advantage. Most actions even take one more tap.
in reply to Federico Viticci

For the first time ever, I have not installed the betas on a device yet and its soley to do with this redesign. Maybe in later betas once they tamp it down, but for now im sticking to iOS 18.
in reply to Federico Viticci

arguably it’s actually getting in the WAY of content… prioritising visibility of a background image over readability of potentially time-sensitive notifications feels like an odd choice
in reply to Federico Viticci

I don't know why they are doing this. It feels like something they are going to have to spend the next few years walking back until we end up with something like what we have now, and then it will time for a new redesign and we’ll start the process over.
in reply to Federico Viticci

best I can tell, transparent UI exists only in movies, and only so we can see the actors faces through the screens.

I’m not sure why else you would want all that stuff behind it making your “content” unreadable.

in reply to Federico Viticci

dabblet.com/gist/c3e7a606b444d…
Wavebeem on cohost made this recreation of vista in pure css. I guess the frosted glass effect is both easier on the hardware and improve readability. The two other point that jump to me are the text on the frosted glass is color + softoutline so it's readable on dark and light background and the main content isn't displayed on semi translarent panel
in reply to Federico Viticci

I hate this change with the Share Sheet. I use it all the time for many shortcuts I’ve created. Now it’s an extra tap to see the entire menu. Worse, the fourth item is hidden at first due to having to tap the 'more' button but when I do, it isn’t in the dropdown list. It replaces the button to expand the list instead.

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in reply to Federico Viticci

try doing it while the view is still scrolling 😛

(Though you can drag out from the collapsed tab button to change tabs in one gesture)

in reply to Federico Viticci

I think the general paradigm they are moving towards is your OS learning from your usage and it knowing what you wanted to click on and just surfacing that. One already current example I can think of is my night time routine: When I open Audible at home around some time at night - a lot of time it’s already connected to the HomePod in my bedroom.

I could imagine they are aiming for more experiences like that.

in reply to Federico Viticci

I had an idea… Why don’t we corner Alan Dye in a dark alley of Cupertino and ask him himself? 😼
in reply to Federico Viticci

Most people won’t know this, but when the tab bar is collapsed you can hold your finger on the icon for the current tab and swipe to switch between tabs. The tab bar will expand automatically, no need to tap twice.
in reply to Federico Viticci

Best we can hope for discovery here is that influencers will discover this gesture (possibly by accident) and it will become part of the "hidden iPhone tips & tricks" videos on TikTok, so at least some portion of the population who uses TikTok (I don't) will know about it. Not ideal, I know.
in reply to Federico Viticci

@gracjan Same with the camera modes (at leas ton iPad OS, didn't try iOS).
Actually there it's even worse. Tapping select photo or video, tapping again doesn't do anything, but LONG PRESSING on an already selected control reveals the further modes. Madness.
in reply to Federico Viticci

Liquid glass leaves developers the freedom to collapse tabbars when they feel that navigation isn’t the most common or important action on the screen. But it also allows them to keep navigation visible where that’s not the case. The AppStore never collapses its Tabbar, for example.

It just so happens that the Apple Music developers chose poorly. I wouldn’t blame Liquid Glass for this though.

in reply to Federico Viticci

it takes me more taps to accomplish almost any task. It feels as if they’ve forgotten the second part of “look and feel”
in reply to Federico Viticci

they’re shipping concept cars at this point. While they think it’s cool, flashy, and fresh it is also impractical and harder to use. All form. No real function.
in reply to Federico Viticci

it feels like none of these folks had to live in a command line only world, so they don’t understand that the competitive advantage of the GUI was its ability to surface options at a glance. GUIs have become as inscrutable as a prompt, and yet slower to use when you _do_ know what you want.
in reply to Federico Viticci

plus, the animations are always too slow. I don't need to see it over and over.
in reply to Federico Viticci

bigger and bigger phones; less and less use of that real estate utilized wisely. Sometimes it feels like Apple is still designing for a 3.5-inch display.
in reply to Federico Viticci

wanna talk about the new phone app experience? I am probably holding it wrong, but now I find myself tapping two or three times when it used to be just one 🥲
in reply to Federico Viticci

The change that drives me insane is the camera. Open it from the lockscreen, and try to quickly switch from back to front lens or vice versa. You can’t, the button is hidden. Good luck figuring out what you need to do because tapping “Photos” isn’t it. (Swipe to video and back.)
in reply to Federico Viticci

I was just watching this WWDC22 session “Explore navigation design for iOS” in it the designer said explicitly “avoiding hiding or moving the tab bar” for the exact reason of avoiding the two tap issue you mentioned 🤔 developer.apple.com/videos/pla…

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in reply to Federico Viticci

...we should all have faith... the new apple glasses will give us all hyper-retina-eagle-eye vision... the moment it hits the market. until then... well buy some decent lupe to read the signal from the noise of this.

in some way it's a sign for too much computational horespower in our pockets, if we can waste this much GPU cycles to stuff like frosted glass.

how about instead improving the "mark some text" function in any textview? that needs sone real improvement.

in reply to Federico Viticci

that's the apple mindset. Form over function

They are a fashion brand more than a technology brand

I used to own iphones and macs but moved away when it all started becoming less intuitive and a battle to use the devices the way I wanted

As long as you have people obsessed with "ooo shiny" apple will continue on this road of pretty but unusable design

in reply to Federico Viticci

...also, i am tired of this kind of UI frenzy.

i posted what i had to post on the iOS 6-2-iOS 7 transition already:
thetawelle.de/?p=2279
most of this is still true. maybe lets try the other direction sooner than later and have less of a distraction in iOS 27... 🤣

in reply to Federico Viticci

@marcoarment The question is not “is it better for the user”, but, does research indicate it leads to more purchases / revenue…
in reply to Federico Viticci

Not perfect but you can perform a swipe gesture on the minimized tab bar to immediately enlarge it and switch tabs in one flow
in reply to Federico Viticci

whilst not negating your critique, as the tab bar is minimised, if you hold and swipe on the Library button you can ‘one tap’.
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in reply to Federico Viticci

the “content” of a music app is sound, everything else is UI to play the sound you want. Album art is not content, there’s no need to hide UI.
in reply to Federico Viticci

By making it harder for you to choose what you want to do, they make it more likely that you’ll go along with what *they* want you to do.

Also, none of them understand human-computer interface design. At all.

in reply to Federico Viticci

@lisamelton Alan Dye (and his team) are easy to understand. He was promoted to his incompetence.
in reply to Federico Viticci

@marcoarment
It seems to be denoising through detooling.

Not smart when the point is ‘there is an app for that’. The whole phone is a tool. Not a TV. We carry our phones, not our telly.

in reply to Federico Viticci

it’s a noble idea that would work better if some of the long standing app paradigms were also questioned.

Let content take focus with only the actions that are necessary showing up, sure, but how do we build a UI that dynamically adjusts to the necessary actions?

The current paradigms have you stick them to the UI statically and have no way of being adaptive and consistent at the same time.