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At Queerness in Games Con. Watching Avery Adler's keynote
in reply to mcc-temp-name

"leaky in the sense of leaky bladders but also in the sense of leaky memory"
in reply to mcc-temp-name

Adler makes a point: Any game excludes people. Every design decision excludes people. The impulse is "exclude no one" but this impulse is wrong, impossible. The question you *should* ask is: Is this game excluding *the same people who every game tends to exclude*? *That* would be wrong.

This point generalizes beyond games. This sort of choice (or attempt to deny the choice) comes up in designing any human thing.

Oblomov reshared this.

in reply to mcc-temp-name

Ukrainian queer philosopher talking about how Ukraine fits oddly with existing literature on colonialism because that literature focuses (with obviously good reason) on the frame of racism, whereas whatever racism is present in the colonialism of Ukraine does not show up in an obvious way
in reply to mcc-temp-name

probably because most countries who have ever colonized Ukraine are of the same race. So instead it is mostly based on nazism (as in "nation", mostly about culture) and historic revanchism.
in reply to mcc-temp-name

Conferences like this often grapple with whether "queerness" exists as a distinct Thing separate from simply being an umbrella term for same-sex romance and gender transition ("LGBT"). One popular way people formalize this in academic contexts is by identifying queerness with failure— failure at gender or norms, owning the way that being queer means eternal oppression. This approach is valuable but if monofocused on leads upsetting places. Today I learned Jack Halberstam popularized this. [1/2]
in reply to mcc-temp-name

The talk by Drak and Pidzamecky gives us another perspective on primordial queerness:

"Queerness is the idea of the 'not yet'. It's something we can sometimes glimpse"

This came up in context of talking about queer self-representation in games with character creators, where the companies creating the games might not have intentionally accommodated queers or might not under what queers actually want. Queerness as a thing we constantly reach for becomes very concrete in that context

[2/2]

in reply to mcc-temp-name

"For God so loved the world, that he gave his only begotten Son a PSVR"
in reply to mcc-temp-name

"Skin is a social surface"

"The skin is a border and a network of ports, porous and covered in holes"

"My interest in slime is a long-running one"

in reply to mcc-temp-name

"The relationship between the player and game controller is a deeply personal and erotic one"
in reply to mcc-temp-name

Jack perse observes the controller/joystick is phallic, in shape, grip and social coding. Inwardly, I wonder: Then is the keyboard yonic? Perse here makes the note that the standard wheelmouse has an actual clitoris; cites work of Sabine Harrer.

(Perse asserts the mouse, as used in pro gaming, becomes in usage a phallus; but Harrer's game is intended as a demonstration of the ways the clickwheel mouse has the potential to, with surprising mechanical aptness, simulate a cunt)

in reply to mcc-temp-name

Personal observation: The game "Getting Over It" could not be made today; "clipart", or the idea of a shovelware asset archive, has been displaced in market position and cultural role, as well as literally having its content poisoned by, "generative AI". Something beautiful and human, "ugly" in a campy way, has been lost from the world, replaced with something "ugly" in a capitalist way
in reply to mcc-temp-name

I imagine that's what Regimbartia attenuata think about Pelophylax nigromaculatus when they hurry through the predator's intestinal tract in search for the anal exit. According to Wikipedia contributors, “about 90% of swallowed beetles are excreted quickly. Surprisingly, the beetles survive.” en.wikipedia.org/wiki/Regimbar…

It's amazing what evolution can do. This is orders of magnitude better than what humans can do when trying to Get Over It with Bennett Foddy.

in reply to mcc-temp-name

also because of that I’m not even sure it reads as shovelware assets to many people today, for the same reason! Contextual understanding will become harder too (though this always happens with time)
in reply to mcc-temp-name

Very lewd indeed

Sensitive content

in reply to mcc-temp-name

Indeed! #Existenz #Cronenberg

youtu.be/qncCLu6NDW8

in reply to mcc-temp-name

shoutouts to when I was 15 and my friend's sister took a sudden interest in videogames when the Dualshock 1 was released
in reply to mcc-temp-name

1) makes sense maybe if you think of "embodiment" as sensory integration. but then what VR is doing isn't dis-embodiment unless your senses are dis-integrated (as if you're experiencing a psychedelic drug trip). if you're in a state where you're capable of doing motion planning then you've constructed a new kind of embodiment
in reply to bob

@bob for the record the context of this slide was presenting three views on what VR "does"; the first offered by the speaker as what people *thought* VR was going to be when they were just thinking about it rather than experiencing an actual functional example
@bob
in reply to mcc-temp-name

I'll have to find a way to attend this next time around, it looks like. thanks for the notes, I'm loving it
in reply to ferunando

@gureito some of it is being streamed and I think the streamed talks are recorded
in reply to mcc-temp-name

can't watch it at work, but will look for it later then. thanks ☺️