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new (bi)weekly block game thread cause doors are done! ๐Ÿ‘

not only are doors 2 blocks tall now, there's a generic system to create up to 16x16x16 multi-block structures just by specifying the positions and blocks in json

anyway, doors make a huge difference to the game's feel. with doors and tables and such these shacks are starting to feel like real houses

edit: correction, structures can be 32x32x32 because each axis is -16 to +15

#EniBlockGame #GameDev #IndieDev #PixelArt #ProcGen

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in reply to Eniko Fox

previous dev thread can be found here: mastodon.gamedev.place/@eniko/โ€ฆ

and you can learn more about block game by visiting the website at enikofox.com/blockgame


the problem with multi-block structures is every block in the structure needs to know the structure it's a part of. i can store that, but not as a simple block

so all blocks in a multi-block structure would be complex blocks. seems wasteful but i think it's just what i gotta do ๐Ÿคทโ€โ™€๏ธ

#EniBlockGame


in reply to Eniko Fox

the json required to define multi-block structures is super simple btw. you just specify the x,y,z coords and the block type for each block. here's the json for a door:

"Structure": {
"0,0,0": "CrudeDoorX",
"0,1,0": "CrudeDoorUpperX"
}

i think this could be real nice for modders in the future ๐Ÿค”

#EniBlockGame

Questa voce รจ stata modificata (8 ore fa)
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