Tumblr’s move to WordPress and fediverse integration is ‘on hold’
“I still want to do it.”
Tumblr’s move to WordPress and fediverse integration is ‘on hold’
Automattic’s plan to move Tumblr’s backend over to WordPress is now “on hold,” Matt Mullenweg says on the Decoder podcast.Jay Peters (The Verge)
At Least 95 Palestinians Killed in Israeli Attacks Including Massacres at Beach Café, Aid Points
"I saw body parts flying everywhere, and bodies cut and burned," said one eyewitness to a strike on the popular al-Baqa Café.
Archived version: archive.is/newest/commondreams…
Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.
Meet Kerala’s ‘rainforest gardeners’ creating a Noah’s ark for endangered plants
In one of the world’s ‘hottest hotspots’ of biodiversity, an all-female team have turned a patch of forest into a haven for orchids, ferns, succulents and carnivorous plants
Archived version: archive.is/newest/theguardian.…
Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.
Brazil’s last asbestos miners are switching to rare earth minerals. Can they offer a brighter future?
The small city of Minaçu is hoping to challenge China’s dominance in servicing the global appetite for minerals key to the green energy transition
Archived version: archive.is/newest/theguardian.…
Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.
The Developer Behind The Alters Confirms They Used Generative AI And Explains Their Use
11 bit studios has admitted generative AI was used in The Alters, after fans noticed telltale signs and alleged they broke Steam's rules.
Halo Studios Will Show Us What They Have Been Working On In This Year's Halo World Championships This October
Halo Studios have told fans in a new blog post they will be revealing what they have been working on in this year's Halo World Championships.
Toscana rovente: giugno 2025 tra caldo record e siccità
Giugno 2025 rovente in Toscana: caldo con massime fin sui 40°C
Il mese di giugno 2025 si è chiuso con un’ondata di calore intensa e persistente che ha investito gran parte della Toscana, registrando temperature decisamente sopra la media. I datiAndrea Pardini (METEO POP - RMA APS)
Crosspost button missing
I would like to crosspost this piefed.social/post/993050 to piefed.social/c/afrikaans
But I don't see the option to do so, I've noticed the crosspost button is sometimes there and other times not.
#BHN Academic responds to David Seymour's 'deranged' social media posts
- YouTube
Profitez des vidéos et de la musique que vous aimez, mettez en ligne des contenus originaux, et partagez-les avec vos amis, vos proches et le monde entier.www.youtube.com
Las Vegas LED Video Wall Rental
Israeli strikes on Gaza Strip leave 95 Palestinians killed
Israeli strikes on Gaza Strip leave 95 Palestinians killed
TEHRAN, Jul. 01 (MNA) – At least 95 Palestinians were killed in Israeli strikes on the Gaza Strip on Monday.Mehr News Agency
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user base
Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user base
Our mobile-first world is slowly killing the ubiquitous operating system.Jowi Morales (Tom's Hardware)
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
Feddit Un'istanza italiana Lemmy reshared this.
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
Feddit Un'istanza italiana Lemmy reshared this.
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
Feddit Un'istanza italiana Lemmy reshared this.
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
like this
Feddit Un'istanza italiana Lemmy reshared this.
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
like this
reshared this
Immigration Crackdowns Are Booming. So Is the Digital Resistance Fighting Them.
This App Warns You When ICE Is Nearby. It Might Not Be Enough.
As immigrants face threats under Trump 2.0, a scrappy movement of techies is creating real-time tools to resist.Nitish Pahwa (Slate)
Feddit Un'istanza italiana Lemmy reshared this.
Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user base
Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user base
Our mobile-first world is slowly killing the ubiquitous operating system.Jowi Morales (Tom's Hardware)
like this
Technology reshared this.
I doubt it's BS. Those people really care about numbers.
The current tech scape is depressing.
Half a million Spotify users are unknowingly grooving to an AI-generated band
A supposed band called The Velvet Sundown has released two albums of AI slop this month.
adhocfungus likes this.
Mexican Drug Cartel Hacker Used Surveillance Tech to Target FBI Informants for Execution
Surveillance against the state.
Archived version: archive.is/newest/gizmodo.com/…
Disclaimer: The article linked is from a single source with a single perspective. Make sure to cross-check information against multiple sources to get a comprehensive view on the situation.
Apple considers external AI partners to boost Siri smarts — Anthropic and OpenAI reportedly in early talks to replace in-house models
Apple is seeking external models to run on its Private Cloud Compute servers
Steam can now show you how much frame generation changes your games
Steam’s performance monitor got a big upgrade.
Steam can now show you how much frame generation changes your games
Valve has added a new performance monitor to Steam that can break out a game’s actual frame rate and generated frames from DLSS or FSR.Jay Peters (The Verge)
Dozens in Gaza killed by Israeli strikes and gunfire as U.S. makes new push for ceasefire
Dozens in Gaza killed by Israeli strikes and gunfire as U.S. makes new push for ceasefire
Palestinian officials say Israeli airstrikes killed more than 60 people, including at a cafe in northern Gaza and outside a food distribution site in southern Gaza. The violence comes as President Trump is making a push this week for a ceasefire.Nick Schifrin (PBS News)
China successfully tests hypersonic aircraft, maybe at Mach 12
America recently extended tech export bans specifically to stop Beijing building this sort of thing
China successfully tests hypersonic aircraft, maybe at Mach 12
: America recently extended tech export bans specifically to stop Beijing building this sort of thingSimon Sharwood (The Register)
Democratic Party lawmakers are refusing to endorse Zohran Mamdani and are spreading lies about him in the process
Despite winning an election in the most Jewish city in America, repeatedly speaking about the need to combat antisemitism during his campaign, and cross-endorsing Jewish candidate Brad Lander, pro-Israel politicians and pundits claim that Mamdani’s win makes Jewish New Yorkers feel unsafe because he has refused to condemn the phrase “Globalize the Intifada”, a slogan that encourages international support for the Palestinian cause.
Mamdani has never actually used the phrase himself.
Responding to a slew of inaccurate statements from an anti-Palestinian caller on The Brian Lehrer Show, Senator Kirsten Gillibrand (D-NY) said that New York Jews were “alarmed” by Mamdani’s positions, “particularly references to global jihad.”
Lehrer pushed back on Gillibrand’s assertion, asking the Senator whether she had any proof that Mamdani supported violence. “Again Brian, I don’t have all the data and information, and I’ve never sat down with Mr. Mamdani,” she responded. “So I’ve asked to have that meeting.”
Rep. Laura Gillen (D-NY) baselessly claimed that Mamdani has called for violence against Jewish people in the past.
Current New York Mayor Eric Adams told CNN’s Jake Tapper that Mamdani was antisemitic because he praised Hamas. When Tapper questioned the claim, Adams told him that he would be able to find proof by doing a “little research.”
Democratic Party lawmakers are refusing to endorse Zohran Mamdani and are spreading lies about him in the
Despite his decisive primary victory and impressive campaign, many Democratic lawmakers are refusing to endorse Zohran Mamdani and are spreading baseless lies and smears in the process.Michael Arria (Mondoweiss)
adhocfungus likes this.
Ah yes, not expressing support for a candidate is EXACTLY the same as cheating, staging a coup and dragging immigrants away by masked thugs. Both are IDENTICAL
.... Fucking doughnut....
Democrats are putting up more of a fight against the guy who wants to billionaires than the guy staging a coup.
But keep telling us how they're not working for exactly the same team as Republicans.
🍹 Log Out @ Roma
About this event
Martedì 8 luglio torniamo con il Logout di TWC Roma, il ritrovo per tech workers che vogliono incontrarsi dopo lavoro: un'occasione per socializzare, conoscersi, parlare del nostro lavoro e come organizzarci nei prossimi mesi!
Ci vediamo martedì 8 luglio, alle 18.30, alla casa del parco della Caffarella
Unisciti al Gruppo telegram!
reshared this
Portland, OR.
Somehow I had been stuck on Darktable 3.8 for a while, so I finally uninstalled the system package of it, and bumped up to the 5.2 flatpak, and it's amazing! A bit of adjustment, and there we go! King says hi. I hope eventually rhinos can multiply and be less critically endangered.
Thanks for seeing my work!
Bruce Springsteen - Wrecking Ball (2012)
Quante volte ci si chiede se un musicista ormai datato della scena artistica mondiale, con decine e decine di album pubblicati, abbia ancora qualcosa di nuovo da farci sentire? ... Leggi e ascolta...
DRAM spot prices doubled last week
Fears that DDR4 has hit the end of the road and the return of tariffs may be to blame
DRAM spot prices doubled last week
: Fears that DDR4 has hit the end of the road and the return of tariffs may be to blameSimon Sharwood (The Register)
[Announcement] Build Showcase - Honourable Mentions
In addition to the recently released Mjölner Warp Titan Build Showcase we wanted to take a minute to showcase a few lesser known builds!
Puffettt is an Incinerate Lich! By making use of the Blackflame Amethyst Ring and a few jewels with Increased Magnitude of Ignite and Increased Magnitude of Ailments Puffettt is able to Incinerate anything they walk near!
has combined the Occult Skill Gems Bone Cage and Bonestorm with the strengths of the Smith of Kitava! By using The Deepest Tower and Trampletoe Uniques in combination with increased damage on low life nodes on the passive tree Jorgen has created a simplistic yet destructive build!
うぉぉーくろくろのまんさぁ is playing a Support Chronomancer, while they wont be able to kill hordes of monsters themselves they will make sure their party members are nice and safe, not only by stopping time and cursing monsters with Temporal Chains and Enfeeble, they're also using the Merit of Service unique to increase their allies Block Chance!
is playing a Glacial Lance Deadeye! The neat interaction between Voltaic Mark, Cast on Freeze and Herald of Thunder provide this build with more than enough map clearing capability! They've even included Wind Serpent's Fury for even more single-target damage.
Early Access Announcements - Build Showcase - Honourable Mentions - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.Path of Exile
[Announcement] Path of Exile 2 Build Showcase - DeadRabbit’s Mjölner Warp Titan
Build Showcase is a series where we look at interesting builds from the Path of Exile 2 community that have caught our attention.
This Titan was put together by DeadRabbit and uses the latest in slam technology to warp around the map, blow up screens and chunk pinnacle bosses in seconds. Check out the video below.
For more information on this build, check out DeadRabbit's video guide .
Early Access Announcements - Path of Exile 2 Build Showcase - DeadRabbit’s Mjölner Warp Titan - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.Path of Exile
[Announcement] Skill Sound Design in Path of Exile 2
Patch 0.2.1 for Path of Exile 2 introduced several new Unique Items, including the Last Lament. This Unique Crossbow quickly caught players' attention---not just for its in-game power, but also for its distinctive visual design and unique sound. In this news post, our Senior Sound Designer Dominic dives into the process behind creating skill sound for the Last Lament.
Hi, I'm Dominic Downing, Senior Sound Designer at Grinding Gear Games. I joined the team at the start of 2020. Delirium was my first league I worked on, and I had to figure out joining the team mid-pandemic... it was a wild time! These days, I handle skill and combat audio for Path of Exile alongside another talented sound designer.
Dominic (left) and Roco (right) - Skill Sound Designers
In this post, I'll take you behind the scenes of skill audio design in Path of Exile 2, from concept to implementation.
Why Skill Audio Matters
Skills are part of the core of Path of Exile's gameplay, and sound plays a huge role in reinforcing what they do and how they feel. A well-designed skill sound can signal danger, enhance impact, or even invoke safety. For example, a player casting Detonate Dead shouldn't sound as threatening to the player as a monster with the Detonate Dead rare monster modifier; you need to feel the difference.
The Design Process
Understanding the Skill
We work closely with designers and animators to understand what a skill does, its damage type, area of effect, whether it does damage over time, offers utility, and so on. Since we use our own engine, we are easily able to work with programmers to build or improve systems for audio integration. It's a very collaborative process. Some examples: being able to tell if a grenade is in the air, rolling, or bouncing, or if a skill is going to repeat in quick succession because of another in-game mechanic, like Barrage. It's also important to test each skill in-game with a variety of character builds to ensure the audio holds up in all kinds of scenarios.
Source Material
Most of our sounds are a blend of recorded Foley (sometimes even our voices), library assets, and synthesis. For things like vocal layers, cloth movement, or rocks, we can easily jump into the sound booth to record unique elements. It's a lot of fun and a great excuse to be a bit crazy without judgment!
Synthesis is a fun and powerful way to create sounds, and I often use my Eurorack setup for this. Eurorack is a form of modular synthesis that lets you build a synth or sound from the ground up. Using white noise and creative filtering, modulated with Erica Synths' Joystick 2, I can produce movement of the sound for each skill, creating some of the windy textures you'll hear in some of the wind skills. Modules like Schlappi Engineering's 100 Grit and Make Noise's Wogglebug are perfect for creating noisy, electrical textures, great for lightning-based skills. And for tonal, bell-like sounds, ideal for elemental magic, I often turn to the Rings module from Mutable Instruments. Recording weird, unexpected sounds like these is honestly one of the best parts of the job.
Prototyping & Testing
You don't know how a sound works until it's in the game. As I mentioned earlier, we test skills early on, across different builds, areas, and support gems. Randomisation and layering help keep sounds fresh and immersive. But getting sounds into the game as soon as possible during development is key. This way, we catch issues early and avoid spending too much time polishing something that doesn't fit with gameplay. It's better to create quick drafts, test them in-game, and make small tweaks than to perfect something upfront, only to discover major changes are needed later. We also have to manage technical limits like voice count (which is the maximum amount of sounds that can play at any time) and cooldowns (which is how soon a sound can play again after already playing). For example, if a skill fires multiple projectiles with the same sounds playing simultaneously, we need to make sure the audio doesn't overload or cut out. And when you're playing in a party, we consider how skill sounds affect other players; should your skill sound just as epic to them as it does to you?
Implementation
We use FMOD, plus internal tools bespoke to Path of Exile. Over time, these tools have evolved based on direct feedback. I'll think, "man, I wish I could just do X", and our programming teams will make it a reality. It's a dream!
Clarity in the Ruckus
Combat in Path of Exile can be a ruckus, so we always ask: what's most important for the player to hear? Audio needs to guide, not overwhelm. We balance sounds through mixing, making sure everything fits together without getting too loud or quiet. We use a technique called 'ducking' to lower less important sounds, so key sounds stand out. Distance attenuation makes sounds quieter as they get farther away, helping create a sense of space. And priority systems decide which sounds get played or heard first when many happen at once, so players don't miss critical cues like danger.
Deep Dive (The Last Lament Unique Crossbow)
The Last Lament, a unique crossbow we introduced in the 0.2.1 patch for Path of Exile 2, adds melodic tonal elements to combat, which is something we normally try to very explicitly avoid. Musical sounds can easily clash with the game's music or get tiring over time. But The Last Lament is a bit of an exception. The crossbow 3D model itself resembles a musical instrument, and based on the nature of the lore behind this item, we wanted to make this one special and create room within the soundscape to support it.
Design intent
There's a haunting, gothic, and musical theme baked into the core identity of The Last Lament. Its inherent skill, Compose Requiem, fires soul-like projectiles that explode on impact, accompanied by operatic voices and subtle musical layers. The goal was to make the shots feel sorrowful and haunting, reflecting the eternal anguish within the weapon, while keeping them musical to match the weapon's identity, without compromising gameplay clarity.
Layer choices & Processing
The base shot needed to feel familiar, like the other crossbows, so it wouldn't sound weaker or stronger than it actually is. I reused some of the usual crossbow layers like real crossbow recordings, gunshot tails, and cannon transients (they've got a nice pop to them). Then I layered in ghostly whispers, short screams, resonant metallic creaks, string-like hits, and some distant musical textures. I wanted it to feel musical, but not in a cheesy music box kind of way.
Michael Collier, one of our talented composers, helped here by sourcing some harpsichord notes, with subtle organ and kannel underneath. They play in a 3/4 rhythm, and the tempo shifts slightly based on your attack speed.
For the processing side of things, I kept it pretty simple in Reaper (my choice of digital audio workstation). Saturation was great for adding grit to the impacts, and I used pitch and frequency shifting to shape the tone and weight of each layer. Frequency shifting moves all frequencies by the same amount, ignoring their harmonic relationship, while pitch shifting preserves it. Saturation also adds harmonics, which gives sounds a textured, warm and often gritty feel. EQ was used to clean things up, cut unwanted frequencies, and boost the ones I wanted more of. A stereo imaging plugin helped widen the sound and make it feel a bit more epic, and some light compression kept the overall loudness balanced. That was pretty much it.
Iteration & Feedback
One of Compose Requiem's earlier prototypes was a more note-heavy concept. We experimented with different musical approaches, but we realised the fire rate was just too fast, and gameplay is simply too chaotic for that kind of musical structure.
With the deadline creeping up, we pivoted. That's when the idea of operatic souls escaping with each shot came up, which later influenced the unique's lore too. We tried placeholder singing samples that triggered randomly. This was better, but still too much. In the end, with help from our gameplay programming team, we set up a system using a simple boolean parameter to only play a more finely crafted vocal while actively firing instead of it playing on each shot (which in the end does actually have subtle notes). That nailed it.
FMOD Implementation & Design
FMOD is the audio middleware we use to connect sound design to gameplay. It lets us control how and when sounds play, and adds variety, layering, and dynamics so things feel responsive and alive.
For Compose Requiem, the base shot and the musical notes are separate sounds. The shots have pitch and gain modulation to keep things varied and immersive, while the notes only have gain modulation since pitching the notes would throw them out of key with the music bed and vocals.
Early in development, to keep Compose Requiem's melody from feeling repetitive, I created 16 sound events in FMOD. Each event plays a unique six-note sequence forming its own melody that sits over the skill's music bed. When the crossbow fires, it triggers an event that uses a counter parameter with values from 1 to 16. Each value selects one of the 16 melodies to play in sequence. Within the event, command instruments trigger these melodies based on the counter's value. There's also a secret seventh instrument inside each melody's playlist, a multi-instrument that instantly changes the counter to a new random value (between 1 and 16, but excluding the current one). This setup keeps the music flowing smoothly and fresh by randomly switching between melodies without repeating.
Since the skill has a fixed 12-second duration, we didn't need to loop anything (a looping audio asset is an audio clip that seamlessly repeats). When it's active, the game mutes all other music except what's triggered by the crossbow. Often, skills are affected by various modifiers, and their duration can vary. This is when we would find ourselves using looping audio so it can start and stop whenever necessary.
Upon activating Compose Requiem, a visual soul-like burst with ghostly flames appears on the crossbow. I made a short activation sound to match, like the souls are trying to escape. This is followed by looping audio that lingers while the skill is active, sort of like the spirits are watching or peering through a door. At the end, it fades out with a subtle release sound. It's all handled in one FMOD event using a loop region and a transition region. When the visual effect is deleted in-game, the event starts stopping, which triggers the transition to an "end" marker where the fade-out plays.
The soul projectiles you fire are set up pretty simply. The initial shot has some soul-like layers, but I added looping audio while they're flying through the air, plus an impact explosion made up of vocal textures, debris, and various thick impacts. These have pitch and gain modulation, distance attenuation, and some Doppler on the loops.
Once everything's hooked up, I go in-game and do a mixing pass, mostly balancing loudness and tweaking how big or small things feel, as well as what is important to the player and maybe not so important to potential party members. Sometimes this means going back and editing the original assets. I make sure to test in all kinds of contexts like early-game, late-game, and stupidly juiced maps so it always feels right, no matter how you're playing. It's so important to understand the game you're working on in and out.
Deep Dive Wrap-up
Ultimately, the sound design for The Last Lament didn't need to happen, but the item itself was screaming for some special attention. The goal was to make it feel as special as possible without pulling the player out of the world. Throughout experimentation and design, we constantly focused on serving gameplay first. It doesn't matter how cool something sounds; if it gets in the way of a player winning at Path of Exile, then it's not actually that cool.
Most of my decisions are shaped by my experience playing the game. No matter how weird or musical it got, it still had to find its place in Path of Exile and, most importantly, serve the player. This is a philosophy that I see every day at Grinding Gear Games, and I'm proud to work on such an awesome game with amazing people.
Conclusion
Every sound in Path of Exile needs to have a clear purpose. If it doesn't, it just ends up as noise cluttering the experience. One big lesson I've learned is that instead of always trying to make the big sounds bigger, it's often more powerful to make the smaller sounds more subtle. That contrast is what really makes the impacts hit.
Working on Path of Exile is an honour. It's a game I've loved for years, and I still play it after work. Next time you're running a map, listen closely, there's a whole lot going on under the hood!
Early Access Announcements - Skill Sound Design in Path of Exile 2 - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.Path of Exile
[Announcement] Boss VS Boss - Ketzuli, High Priest of the Sun VS Viper Napuatzi
After taking many of our players' names, we put Viper in the ring against Ketzuli to see if she could take one more. Find out what happens in the aftermath of today's Boss VS Boss!
Let us know who you'd like to see battle it out next!
Early Access Announcements - Boss VS Boss - Ketzuli, High Priest of the Sun VS Viper Napuatzi - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.Path of Exile
Still haunts me.
Scrollone likes this.
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