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Harsh lessons from 'Dark Souls' told me to turn my ass around when I got to the red flower jumping puzzle.

Harsh lessons from x27;Dark Soulsx27; told me to turn my ass around when I got to the red flower jumping puzzle.#News


Does Silksong Seem Unreasonably Hard? You Probably Took a Wrong Turn


There is an aggrieved cry reverberating through the places on the internet where gamers gather. To hear them tell it, Hollow Knight: Silksong, the sequel to the stone-cold classic 2017 platformer, is too damned hard. There’s a particular jumping puzzle involving spikes and red flowers that many are struggling with and they’re filming their frustration and putting it up on the internet, showing their ass for everyone to see.
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Even 404 Media’s own Joseph Cox hit these red flowers and had the temerity to declare Silksong a “bad game” that he was “disappointed” in given his love for the original Hollow Knight.
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Couldn't be me.

I, too, got to the area just outside Hunter’s March in Silksong where the horrible red flowers bloom. Unlike others, however, my gamer instincts kicked in. I knew what to do. “This is the Dark Souls Catacombs situation all over again,” I said to myself. Then I turned around and came back later.

And that has made all the difference.

In the original Dark Souls, once players clear the opening area they come to Firelink Shrine. From there they can go into Undead Burg, the preferred starting path, or descend into The Catacombs where horrifying undying skeletons block the entrance to a cave. One will open the game up before you, the other will kill new players dead. A lot of Dark Souls players have raged and quit the game over the years because they went into The Catacombs instead of the Undead Burg.

Like Dark Souls, Silksong has an open-ish world where portions of the map are hardlocked by items and soft locked by player skill checks. One of the entrances into the flower laden Hunter’s March is in an early game area blocked by a mini-boss fight with a burly ant. The first time I fought the ant, it killed me over and over again and I took that as a sign I should go elsewhere.

High skilled players can kill the ant, but it’s much easier after you’ve gotten some basic items and abilities. I had several other paths I could take to progress the game, so I marked the ant’s location and moved on.

As I explored more of Silksong, I acquired several powerups that trivialized the fight with the ant and made it easy to navigate the flower jumping puzzles behind him. The first is Swift Step, a dash ability, which is in Deep Docks in the south-eastern portion of the map. The second is the Wanderer’s Crest, which is near the start of the game behind a locked door you get the key for in Silksong’s first town.

The dash allowed me to adjust my horizontal position in the air, but it’s the Wanderer’s Crest that made the flowers easy to navigate. The red flowers are littered throughout Hunter’s March and players have to hit them with a down attack to get a boosted jump and cross pits of spikes. By default, Hornet—the player character—down attacks at a 45 degree angle. The Wanderer’s Crest allows you to attack directly below you and makes the puzzles much easier to navigate.

Cox, bless his heart, hit the burly red ant miniboss and brute forced his way past. Then, like so many other desperate gamers, he proceeded to attempt to navigate the red flower jumping puzzles without the right power ups. He had no Swift Step. He had no Wanderer’s Crest. And thus, he raged.

He’s not alone. Watching the videos of jumping puzzles online I noticed that a lot of the players didn’t seem to have the dash or the downward attack.

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Games communicate to players in different ways and gamers often complain about annoying an obvious signposting like big splashes of yellow paint. But when a truly amazing game comes along that tries to gently steer the player with burly ants and difficult puzzles, they don’t appreciate it and they don’t listen. If you’re really stuck in Silksong, try going somewhere else.


#News #x27


6502 Puts on an SDR Hat


The legendary 6502 microprocessor recently turned 50 years old, and to celebrate this venerable chip which brought affordable computing and video gaming to the masses [AndersBNielsen] decided to put one to work doing something well outside its comfort zone. Called the PhaseLoom, this project uses a few other components to bring the world of software-defined radio (SDR) to this antique platform.

The PhaseLoom is built around an Si5351 clock generator chip, which is configurable over I2C. This chip is what creates the phase-locked loop (PLL) for the radio. The rest of the components, including antenna connectors and various filters, are in an Arduino-compatible form factor that let it work as a shield or hat for the 65uino platform, an Arduino-form-factor 6502 board. The current version [Anders] has been working on is dialed in to the 40-meter ham band, with some buttons on the PCB that allow the user to tune around within that band. He reports that it’s a little bit rough around the edges and somewhat noisy, but the fact that the 6502 is working as an SDR at all is impressive on its own.

For those looking to build their own, all of the schematics and code are available on the project’s GitHub page. [Anders] has some future improvements in the pipe for this project as well, noting that with slightly better filters and improved software even more SDR goodness can be squeezed out of this microprocessor. If you’re looking to experiment with SDR using something a little bit more modern, though, this 10-band multi-mode SDR based on the Teensy microcontroller gets a lot done without breaking the bank.


hackaday.com/2025/09/11/6502-p…



Multi-Use Roof Eliminates Roof


One of the biggest downsides of installing solar panels on a rooftop is that maintenance of the actual roof structure becomes much more difficult with solar panels in the way. But for many people who don’t have huge tracts of land, a roof is wasted space where something useful could otherwise go. [Mihai] had the idea of simply eliminating traditional roofing materials altogether and made half of this roof out of solar panels directly, with the other half being put to use as a garden.

Normally solar panels are installed on top of a roof, whether it’s metal or asphalt shingles or some other material, allowing the roof to perform its normal job of keeping weather out of the house while the solar panels can focus on energy generation. In this roof [Mihai] skips this step, having the solar panels pull double duty as roof material and energy generation. In a way this simplifies things; there’s less to maintain and presumably any problems with the roof can be solved by swapping out panels. But we would also presume that waterproofing it might be marginally more difficult.

On the antisolar side of the roof, however, [Mihai] foregoes the solar panels in favor of a system that can hold soil for small garden plants. Putting solar panels on this side of the roof wouldn’t generate as much energy but the area can still be useful as a garden. Of course we’d advise caution when working on a garden at height, but at least for the solar panels you can save some trips up a ladder for maintenance by using something like this robotic solar panel scrubber.

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hackaday.com/2025/09/11/multi-…